Creating a wand costs gold pieces based on the relative power of the spell. Darkfire / Flame weapon is nerfed so it caps out at level 10 or so. the bonuses will not expire when the character rests). Signalling the event at the caster (to validate "success") would be better, when the item possessor is invalid. Welcome to the Arelith Wiki! Line 108: GetItemPossessor(oMyWeapon) might be invalid, if cast on an item on the ground. The weapon is also considered to be good-aligned for purposes of damage reduction. Spell level: cleric 3 Innate level: 3 School: transmutation Descriptor: armor enchantment Components: verbal, somatic Range: touch Area of effect: creature, armor, or shield Duration: 1 hour / level Save: none Spell resistance: no Description: You empower the touched armor or shield with a +1 AC bonus per 3 caster levels (maximum of +5). - Lots and lots of Special Essences and Recipes (by Dave Harlow) - Extended Spelllist (by kgambit) v.1.3 2007/12/08 - Cloak + Spirit = Deflection AC by jeff, kgambit - Added Silence to Spelllist (by kgmabit) - Mold/Malleate update - removed Spelllist for full Creative Commons compliance - Added On Hit Weapon enchantments - Changed Layout a bit for better viewing v.1.4 … The type of damage depends on the type of weapon used. Not stellar, but still quite OK DD writes: "Appreciation goes out to the changes to the weapon buffs that allow keen, gmw, and flame weapon to be cast on thrown weapons--it really makes this build more than viable." An existing enhancement bonus (temporary or permanent) will block the addition of the enhancement bonus from this spell. and Epic Weapon Spec. Type of feat Item creation Prerequisite Spellcaster Level 5+ Required for None Specifics You can create a wand of any spell of 4th level or less that you know. Line 78: The description states "60 seconds / level" yet the spell script uses 2 * nCasterLevel for determining duration used. When bless weapon is cast on crossbow bolts, it adds a temporary blessed bolt item property (also known as "on-hit: slay rakshasa"), which will instantly kill any rakshasa hit by the bolts; Contrary to the spell's description, this spell lasts for two rounds per level when cast on bolts and two turns per level when cast on melee weapons. My highest crit has been 179, and I average 50% crits. Have Marrok create a Mace of Disruption for you (upgradeable to +2, +5 versus undead) and it will serve you well through the whole single-player game for these situations. The bonus to attack provided by this spell counts towards the +20 attack bonus cap. Animations are coded into models (although a model may reference another model for the animations to be copied from).. Animations are used in the engine to time actions (eg casting a spell) as well as even make situational bonuses apply (eg; Knockdown is "they're in the knock down animation state" - the effect just plays the animation for a set duration). - on crittable mobs. These range from melee and ranged weapons to grenade-like weapons such as acid flasks, Alchemist's fire and Choking powder. This total is then compared to the target's armor class to see if the attack hits hard enough to deal damage (before things like damage reduction are considered). In particular, casting this spell on the same weapon before an earlier casting expires will not extend the duration of the enhancement bonus, but will extend the duration of the damage bonus. This page contains images of various Weapons in the game so it is easier for those seeking a specific weapon "look" for use in Transmutation. Melee Weapons are weapons that can be used only against close opponents, as opposed to ranged weapons.. See the main Weapons article for full information.. See the Weapon Grouping Summary Chart to review which weapons fall into which Arelith custom weapon feat groups.. Some weapons, such as … Bless weapon was a transmutation spell that grants a weapon a temporary holy aura.2 1 Effects 2 Components 3 Appendix 3.1 See Also 3.2 Appearances 3.3 Further Reading 3.4 External links 3.5 References A paladin used this spell to enhance a weapon to … Not yet, not until character Level 3. Area of effect: creature or melee weapon Blade thirst stacks with other weapon enchantments. When bless is cast on crossbow bolts, it adds a temporary blessed bolt item property (also known as "on-hit: slay rakshasa"), which will instantly kill any rakshasa hit by the bolts. Darkfire, Flame Weapon and (Greater) Magic Weapon have had their duration reduced to turns rather than hours as well. Add topic. Warhammers are oft overlooked. See the [Arelith Forum's wiki thread] and/or the Official Discord arelith-wiki-project to report errors, discuss changes or become an editor.This wiki is intended for general information and data, not in-character stories or events. Innate level: 1 ILKAY 00:03, 23 February 2008 (UTC) A turn is always a minute; there is no way to change that. Requires Hordes of the Underdark. (This effect overrides and suppresses any other alignment the weapon might have.) They should ideally both be Bless Weapon to make undead very easy to deal with. Its 2 turn (Minute il you want) per level, and its not the only spell like that Flame weapon also have duration in minute since its turn in script. Spell Foci have been changed and augmented greatly on Arelith, and often alter or expand the potential of spellcasting classes. At Level 3, Weapon Finesse will become available to you. Bless Weapon NWN Wiki Entry Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International Components: verbal, somatic Select Two-Weapon Fighting as your first Feat, but don't bother using it. Level 1: Resistance Detect Poison Virtue Cure Light Wounds Endure Elements Lesser Restoration Magic Weapon Protection from Alignment Bless Divine Favor Bless Weapon Deafening Clang Lionheart Level 2: Bull's Strength Resist Elements Lesser Dispel Eagle's Splendor Owl's Wisdom Protection from Curses Aid Benediction Remove Paralysis Clarity Aura of Glory Level 3: Cure … Keep in mind that: - Criticals multiply everything (actually damage is rolled 2x/3x/4x/5x times) - STR bonus for 2-handed is 50% greater than typical and off-hand attack for 2-bladed have 50% less bonus than typical - Weapon Specialization gives +2 - Epic Weapon Specialization gives another +4 - Improved Critical doubles critical range, with Keen range will be tripled - … A weapon is an item that causes damage to opponents when wielded by a character. In other words, at levels 23, 26, and 29. Edit source History "It is not worthwhile if the only bonus is +1 damage against evil, which for a level 1 Paladin spell doesn't compare to Magic weapon and especially not Divine Favor." https://nwn2.fandom.com/wiki/Bless_Weapon?oldid=54520. You empower the touched melee weapon with a +1 piercing damage bonus vs. evil, and a 2d6 magic damage bonus vs. undead. She also receives +4 Will, +2 Fort, +1 Ref from feats. Take your favorite fandoms with you and never miss a beat. Epic CLASS. Changes to Spell Foci are listed under Feat Changes. There are three basic types of physical damage: bludgeoning, slashing, and piercing. The difference between weapons is pretty much ignorable at epic levels unless your class has some sort of critical hit related feature. However, the critical hit limitations have been mentioned. The Divine Warrior can memorize 2 first level paladin spells per day. In this video we look at the new Artifact, Weapon sets and artifact set that we get in Mod 19.