The Sole Survivor will gain access to the Castle as a settlement option, in which they must power the radio transmitter with a large generator in order to progress the Minutemen’s quest-line further. Visit Vendors and pick up the needed supplies in the form of Junk or Shipments. It said I wasn't allied to the settlement so I couldn't do anything. After dealing with the mirelurk queen, the Minutemen will take control of the Castle’s radio transmitter, which is currently unpowered. Connect both gen's together. Before going to the castle, make sure that you have a go… I'm having an issue with the taking independence quest I just killed the queen and have powered up the radio transmitter but it won't let me activate it? After killing the Queen, Garvey will ask you to power up the radio in the center of the courtyard. ". Preston tells me I gotta hook up power to the radio, but I cannot use the workshop in the courtyard, it says that I am not allied with the settlement. I cant get taking idependence to work, help. (One goes to the Ratio, another one hooks up around the top, and another one hooks up to the panel) - Just check your connections is what I'm trying to say :P - and don't overload generators. This can be done with 1 Large Generator, 2 Medium Generators or 4 Small Generators/Windmill Generators. A Simple Pigeon. < > Showing 1-15 of 16 comments . Can't power up the radio [edit source] I've got 2 medium generators, and have linked a wire from one generator to the other, then to the coupling thing on the wooden framework above the radio transmitter, so that the light above the desk with the orange radio comes on, but the radio won't activate. Open the console and type setstage 0003a457 570. After recording, he will then give you the task of going to Diamond City to boost the range of Diamond City Radio. But it won't work. He'll tell the player about the Castle, the former headquarters of the Minutemen, and discuss his desire to retake the building to show that the Minutemen are back. If you do not immediately have the supplies, fast travel to nearby markets with the needed components marked. I'm on the "Taking Independence" mission with the Minutemen and now I need to power the radio transmitter. Using the shack at the center of the area, build a radio transmitter at the workshop. For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "How do i power up the radio transmitter? The radio tower requires a power level of 10 so i have a generator with an output of 20 hooked up to the tower. IT'S A COLD WAR IN COLORADO The Poseidon radar transmitter is a radar component that the Sole Survivor is tasked to retrieve as part of the quest Last Voyage of the U.S.S. Comment any other quests you need help with!Fallout 4 taking independence walkthrough. Fallout 4; Taking independence bug?? The best method of killing it is to bring a fatman launcher with at least four mini-nukes (as seen in the video). It seems like the NPC may have gotten unassigned from the radio and I can't put him back as the transmitter shows the NPC icon as red. I also have a guy assigned to the tower but despite all this it just makes a dull clicking sound when i try to activate it. Offer to help, and he'll tell the player to meet him outside the Castle.The hike to the Castle will take one through South Boston and past a number of both raiders and super mutants in equal measure. Nov 10, 2015 @ 5:25pm Power up the radio transmitter I need to power up a radio transmitter, but i am missing aluminium and nuclear material to build build the power generator. MINUTEMEN QUEST 03 - Taking Independence . You should receive the chance to start this quest after completing few main and minor (random) quests for Minutemen. I have 3 wires hooked up to the Radio, one from a large generator, and 2 from a medium generator. When teleporting to the Institute, one must talk to Father. Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. PC Playstation 4 Xbox One It's possible for Radio Freedom to stop playing at some point in the game. Content is available under Creative Commons Attribution Non-Commercial Share Alike unless otherwise noted. Once one has established approximately four settlements, including Sanctuary Hills, for the Minutemen, talk to Preston Garvey. BrokenToothpick 4 years ago #1. If you do not immediately have the supplies, fast travel to nearby markets with the needed components marked. Then... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. It is used to repair the ship's radar transmitter as part of the quest. Once arriving in Diamond City, head over to Travis's shackwhere he broadcasts from. I have started a new character and got to this point again but same issue? Build a big pylon close to the switch, connect it to the switch. Objective: Power up the radio transmitter . To complete this objective, you will need to use the Castle's Workbench. It takes 10 Power to get the Radio Transmitter running. This page was last modified on 8 March 2016, at 19:03. Visit Vendors and pick up the needed supplies in the form of Junk or Shipments. Meet the Minutemen near the Castle; Decide on a plan of attack; Wait for the Minutemen to get into position; Clear the courtyard; Destroy the egg clutches; Kill the Mirelurk Queen; Meet the Minutemen in the courtyard; Power up the radio transmitter; Talk to Preston Garvey Here's what I've got set up. PC To fix the bug on PC, the quest Taking Independence needs to be set back using console commands. RemoteLearning.school - Best Remote Learning School, For Kids Age 5-14. Power up the radio transmitter is a quest objective in the mission Taking Independence in Fallout 4. Taking Independence Quest . Power up the radio transmitter Walkthrough After Completing few Radiant Minutemen Quest for Garvey, he will share his plans to take his former Home called the … The transmitter will require ten units of power. Fallout 4 Power up the radio transmitter Taking Independence, Wait for the Minutemen to get into position, http://orcz.com/index.php?title=Fallout_4:_Power_up_the_radio_transmitter_-_Taking_Independence&oldid=219259. Two generators will be needed as it takes 10 Power to run it. Fallout 4 turning on the radio tower for the minutemen in their castle for the quest taking independence Constitution. Craft the required generators and wire them together. User Info: darksouls1911. Place the gear in t… Blowing up the Mirelurk nests will destroy the eggs inside it. This can be done with 1 Large Generator, 2 Medium Generators or 4 Small Generators/Windmill Generators. This will set back the objective of the quest to "power the transmitter," so make sure that the transmitter is not connected to a source of power before entering the command. I've looked everywhere but can't find a generator and it won't let me build one, It wont let you build 1 cause you dont have all the items needed. For Fallout 4 on the PlayStation 4, a GameFAQs Q&A question titled "How do i power the radio transmitter in the mission taking independence? Reclamation Day, 2102. I have killed the Mirelurk queen, so now all I have to do is power up the transmitter. He will ask you to craft a speech at a microphone beside a terminal near him. Run a wire to the connector on the wall and then to the one on the console below. After reconnecting the transmitter, one of the minutemen will star… Anyone know a command or way to fix it? How do you get rid of the background static on the radio? During the conversation with Preston Garvey in the Sanctuary, he will ask for your help in reclaiming the Castlethat was the main quarter of the Minutemen in the past. HELP: Taking Independence Radio Transmitter I'm doing the Taking Independence quest currently; I've killed all the eggs, and the queen and now I have to power the transmitter. Fallout 4 > General Discussions > Topic Details. What the hell do i do? However, don't rush yourself with this quest, as on the way and in the castle itself you will face very strong enemies. Captain your s... Advanced in technology, civilized and with a population of billions, Magalan was a planet looking to the future. The guy who is supposed to be working it is just wandering around saying 'power up the radio so we can start broadcasting', and i cant manually assign him to it. Note: On higher difficulties (especially survival) the enemy you are going to face at the end of this quest is extremely dangerous. It takes 10 Power to get the Radio Transmitter running. you need 2nd level of local leader so you can share settlement items. ALL RIGHTS RESERVED. Issue #29322: During and after the quest 'Taking independence' Radio Freedom never becomes active After powering the Radio transmitter Radio Freedom never becomes active, the speakers are silent, it doesn't show in the pip boy and the DJ never sits down. M Taking Independence Fallout 4 ... Preston will direct the Minutemen to wipe out any remaining pests while you use the workbench to set up the transmitter. [verified] 1. Since it will need 10 units of power, you'll need to build two generators that power five units each. He gives an announcement script which you can dictate. darksouls1911 4 years ago #1. When it turns red for placement, stop backup and place it at the furtherest green spot toward the radio tower you can. © 2021 GAMESPOT, A RED VENTURES COMPANY. I've built the generators, wired them correctly, but I can't activate it. Connect one of the gens to the switch. How to connect the transmitter to generators. More than a century after the bombs, Arizona is dying. Once that done, pick up the pylon and move towards the transmiter. Cant activate the radio transmitter Fallout 4; User Info: BrokenToothpick. I get the quest, I go down there, kill the mirelurks, the eggs, and their queen. Has anyone lost Preston after Taking Independence? When entering his shack, look on the floor for a box of radio things for his transmitter gear. Open up console using ~ Select the radio transmitter (click on) (hex value should be 0009FF48 [EP]) you can confirm its the right reference by selecting the radio transmitter, typing sv and confirming bAllowPlayerAssignment = False is a listed autoproperty in the Papyrus output (you may have to scroll up to find the autoproperty). gaming.stackexchange.com Regain the Castle Taking Independence Jan 18, 2021 This guide will help you complete the Minutemen Quest: Taking Independence in Fallout 4. Just connect the generators to the central Tower to complete this objective. The location is in the eastern part of the world map. Seems like my radio freedom has died, NPC says it needs power but its hooked up to a 10 power generation and was working fine earlier. dedtel36. Taking Independence Quest . Cant start taking independence quest, can you help? ". I've tried resetting the AI scripts and disabling/renabling it but he refuses … The Outer Worlds is a new single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.