shader mobile transparency Unity 5 standard shader transparency not working on mobile I'm making a small racing game, and when the player is inside a tunnel, it's supposed to be transparent so the player is still visible. Note. Shader Source Unity Stipple Shader Download. (This is the first step toward something more sophisticated.) ... (I used a gradiant albedo texture just for testing) using the standard shader but the transparent sections just become black. Unity 5 introduced the Standard Shader A built-in shader for rendering real-world objects such as stone, wood, glass, plastic and metal. This shader simply fills polygons rendered with it in solid color. to refresh your session. Reload to refresh your session. Author Topic: Unity3D Standard Shader(Metallic) Transparency issues (NEW BUG?) (Read 7986 times) xelawebdev Hello, I'm kinda out of solutions after 4 days of struggling around. #pragma surface surf Standard fullforwardshadows keepalpha This works but not sure if it is the right way to do it. You signed in with another tab or window. I am trying to make it transparent through script. And here’s how the script looks now: Figure 7: The shader with Pass included. I try to do this by setting the alpha of the SurfaceOutputStandard struct to the texture alpha times a value between 0 and 1: Reload to refresh your session. Since changing the alpha value while using the transparent version would result in a change of color, I decided to add the other two versions of the standard shader … ... Standard shader transparency, works but not on it's own, why? A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. – XpressGeek Jan 7 '17 at 19:27 Unity ID. Supports a wide range of shader types and combinations. Otherwise this shader is working perfectly. The normal standard shader are becoming transparent easily but this custom shader not. Yes. Here’s a Unitypackage with both the above diffuse shader and a standard shader variant, do whatever you like with it: Download Version 1. So if you plan to use this shader on mobile, do check in Xcode if the Unity stipple transparency shader is giving the results you’re after. I'm trying to create a shader in Unity with a slider that can adjust the transparency. Unity 5 transparency in custom shader Hi, i cannot seem to wrap my head around it since converting the project to unity 5 every transparency shader hasn't worked or got some weird background transparency on the trees. The Blend line exists to create transparent objects and nothing more.Cull Back is you telling Unity to not render polygons facing away from the viewer. Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. You signed out in another tab or window. Here's my material : And here's the result : This shader was written for and tested with Unity 4.0. It also honors that alpha value of the color, allowing for meshes to be faded in and out via transparency.