It can be summoned by the ability Electric Surge and by the moves Electric Terrain (for five turns), Stoked Sparksurfer and Ion Deluge(for three turns), when the attacker does not hold an Amplified Rock. For Pokemon X on the 3DS, a GameFAQs message board topic titled "What does electric terrain do? Electric Terrain (Japanese: ã¨ã¬ããã£ã¼ã«ã Elec Field) is a Electric-type move introduced in the Generation VI games, Pokémon X and Y. Helioptile creates a field of electricity around the surrounding area that prevents sleep. Electric Terrain creates a low-lying electric field lasting 5 turns, that prevents grounded Pokémon from falling asleep. Ultra Sun: Ultra Moon: An item to be held by a Pokémon. Just to clarify, would a Pokémon which had been made drowsy due to Yawn fall asleep when Electric Terrain fades after five turns? Let's Go, Pikachu! With your decidueye, it it what's called an evolution move, which is a level 1 move that your Pokemon learns when it ⦠Let's Go, Eevee! The power, accuracy and PP are listed along with any additional effects. Def, is boosted by one stage. Electric Terrain wakes up sleeping Pokemon that are on the field when used. When a Pokémon with the Ability Electric Surge enters battle, Electric Terrain is automatically created. not Flying or Levitating) and not semi-invulnerable due to moves like Dig or Dive. MD: Blazing, Stormy, & Light Adventure Squad, https://bulbapedia.bulbagarden.net/w/index.php?title=Electric_Terrain_(move)&oldid=3326591, Moves usable in Pokémon Sword and Shield, Moves in Pokémon Mystery Dungeon: Rescue Team DX. Pokémon with the Ability Surge Surfer have their Speed stat doubled when under the effects of Electric Terrain. Effects. When a Pokémon with the Ability Electric Surge enters battle, Electric Terrain is automatically created. An item to be held by a Pokémon. Electric Terrain is an Electric-type move that was introduced in Gen 6. This does not affect Flying-type Pokémon, Pokémon with Levitate Ability or Pokémon holding an Air Balloon. The terrain lasts for five turns. Heliolisk creates a field of electricity around the surrounding area that prevents sleep. If a Pokémon is holding an Electric Seed while the field is Electric Terrain, it consumes the Electric Seed and its Defense is increased by one stage. In rooms, the latter affect all enemies in the room, in a corridor their range is only 2 tiles around the user. You can't have two of them in effect at the same time though (I believe that's true for Room moves). If a Terrain Extender is held when Electric Terrain is used, the terrain will last 8 turns instead of 5. Note: Moves like Earthquake still affect team members in corridors, even if the user has the Nontraitor IQSkill. Tapu Koko creates a dome of yellow energy that surrounds it and its opponent. Pokémon on the ground are unable to fall asleep. When the cage appears, it will hurt the opponent, and if the opponent touches the cage, they will get hurt again. The terrain fades after five turns. Pokémon on the ground no longer fall asleep. Electric Terrain prevents all grounded Pokémon on the field from falling asleep. Electric Terrain The user electrifies the ground for five turns, powering up Electric-type moves. You could have Rain in a Trick Room, on Grassy Terrain, or Sunlight in a Wonder Room on Electric Terrain, etc. Electric Terrain changes the environment for five turns, which affects all Pokémon that are on the ground (i.e. It also increases the power of Electric-type moves by 50%. This is where it's time to really step into Pokémon âlogic,â as ⦠Dedenne creates a field of electricity around the surrounding area that prevents sleep. We're updating our policies! Explorers of Time & Explorers of Darkness, Pokémon the Series: Sun & Moon - Ultra Adventures, https://pokemon.fandom.com/wiki/Electric_Terrain?oldid=1357549, Raises the power of Electric type moves for five turns; Prevents sleep. Pokemon holding the Electric Seed item will consume the Electric Seed, and have their Defense raised by one stage. Pokémon on the ground no longer fall asleep. For 5 turns, the terrain becomes Electric Terrain. If a Terrain Extender is held when Electric Terrain is used, the terrain will last 8 turns instead of 5. Electric Terrain is an Electric-type move introduced in Generation VI. Electric Terrain (Japanese: ã¨ã¬ããã£ã¼ã«ã Elec Field) is a non-damaging Electric-type move introduced in Generation VI. This does not affect Flying-type Pokémon, Pokémon with Levitate Ability or Pokémon holding an Air Balloon. Camouflage transforms the user into an Electric type, Nature Power becomes Thunderbolt, and Secret Power has a 30% chance to cause paralysis. Creates a terrain for 5 turns, only affects Pokémon on the ground. Recommendations. Pokémon on the ground no longer fall asleep. It extends the duration of the terrain caused by the holderâs move or Ability. Pokémon on the ground no longer fall asleep. In-Depth Effect: This move creates a terrain that helps Pokémon on the ground for 5 turns. It prevents affected Pokémon from being afflicted by. The electricity then forms into a dome-shaped cage of electricity around the opponent. The power of Electric type moves also increases by 50% while in effect. It extends the duration of the terrain caused by the holderâs move or Ability. Affiliate. 1.2 Electric Type Pokémon. Pokémon on the ground no longer fall asleep. Walls divide the floor into rooms and corridors, affecting the range of moves like Discharge, Growl, or Heat Wave. Electric Terrain prevents all grounded Pokémon on the field from falling asleep. This terrain prevents affected Pokémon from falling asleep (Rest will also fail) and increases the damage done by Electric-type moves used by affected Pokémon by 50%. The terrain lasts for five turns. Multi-strike moves that are turned into Electric-type moves, such as by being affected by ⦠No. Terrain, Weather, and Room moves are three different kinds of status moves that can be in effect at the same time. The user electrifies the ground for five turns, powering up Electric-type moves. Electric Terrain is an environment-altering Electric-type move. Luxray releases multiple bolts of yellow electricity from its body, causing its body and the surrounding area to glow yellow, powering up Electric-type moves. Electric Terrain: Increases the power of Electric-type moves used by Pokémon on the ground by 50% Gen. VI-VII /30% Gen. VIII. If a Pokémon is holding an Electric Seed while the field is Electric Terrain, it consumes the Electric Seed and its Defense is increased by one stage (even if it is ⦠If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep and the drowsy effect will end. During these turns, no Pokemon can fall Asleep, and Electric-type attacks will get a 50% increase in power. The user electrifies the ground under everyone's feet for five turns. 1 Game info 1.1 Effect 1.1.1 In battle 1.1.2 Outside of battle 1.2 Description 1.3 Learnset 1.3.1 By leveling 1.3.2 By breeding 2 In the anime 3 In the manga Electric Terrain prevents all grounded Pokémon on the field from falling asleep. Pokémon on the ground no longer fall asleep. Electric Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. Pokémon on the ground no longer fall asleep. Pokémon with the Ability Surge Surfer have their Speed doubled when Electric Terrain is active. âAndy P K M N 20:18, 17 December 2014 (UTC) When a Pokémon is holding a Seed while its namesake Terrain move is in effect, the Seed is consumed, and a stat, being either Defense or Sp. Natural objects disappear and cannot be destroyed while Electric Terrain is in effect. It is a Status attack move. Pokémon with the Ability Surge Surfer have their Speed stat doubled when under the effects of Electric Terrain. ". During the effect, the power of Electric-type attacks made by grounded Pokemon is multiplied by 1.3 and grounded Pokemon cannot fall asleep; Pokemon already asleep do not wake up. The ability Surge Surfer activates, causing the Pokémon's Speed to double. Zekrom and Kyurem Black's signature ability, this simply acts like another ability, Mold Breaker, but with a different⦠⢠grounded Pokémon cannot fall asleep ⢠power of Electric moves increases by 50% ⢠causes Pokémon with the ability Surge Surfer to double their Speed ⢠activates the held item Electric Seed, raising the holder's Defence by one stage 1.2.1 Primary Electric Type; 1.2.2 Secondary Electric Type; Type Effectiveness . Electric Terrain ã¨ã¬ããã£ã¼ã«ã Power Points: Base Power: Accuracy: 10 0 0 Battle Effect: The user electrifies the ground for five turns, powering up Electric-type moves. The Electric Seed is consumed even if the holder is not otherwise affected by the terrain (i.e. Electric Terrain increases the power of Electric-type moves used by Pokémon on the ground by 50%, regardless of whether the target is touching the battlefield or not. The power of Electric-type moves goes up. Click a move name to see even more detailed information, including which Pokémon can learn that move. Pokémon on the ground no longer fall asleep. Electric Terrain ã¨ã¬ããã£ã¼ã«ã Power Points: Base Power: Accuracy: 10 0 0 Battle Effect: The user electrifies the ground under everyone's feet for five turns. Psychic Terrain creates a low-lying psychic field lasting 5 turns, that prevents grounded Pokémon from being hit by high-priority moves (such as Quick Attack or Sucker Punch).The power of Psychic type moves also increases while in effect.. An item to be held by a Pokémon. This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move. The user electrifies the ground for five turns, powering up Electric-type moves. In battle When a Pokémon with Motor Drive is hit by an Electric-type move, its Speed is increased by one stage, and the move will have no effect on that Pokémon. How Do Dragons Resist Electricity? You can't get electric terrain without breeding. The user electrifies the ground under everyone's feet for five turns. Target Electric Terrain (Japanese: ã¨ã¬ããã£ã¼ã«ã Elec Field) is a non-damaging Electric-type move introduced in Generation VI. Grounded Pokemon cannot become affected by Yawn or fall asleep from its effect. it is not ⦠The user electrifies the ground under everyone's feet, increasing the power of Electric-type moves. Electric Terrain. Or does it cancel the drowsiness altogether? If powered up by an Electrium Z into Z-Electric Terrain, the user's Speed stat is raised by one stage. Boosts the power of Electric-type moves by 30%. Like other stat-boosting items, it would not be activated if the holder already has +6 stages (-6 if the holder's ability is ⦠Electric Terrain is a Status Move that electrifies the field for five turns. If a terrain has its duration extended by the Terrain Extender, the turn counter on the user interface for the terrain will indicate that it lasts for 8 turns for the player whose Pokémon used the move, while it will display that it lasts for 5 turns for their opponent. Excites the audience a lot if used first. Pokémon that are affected cannot be put to sleep and their Electric-type moves do 50% more damage. The move Nature Power becomes Thunderbolt The move Terrain Pulse becomes Electric-type and doubles power. In-Depth Effect: This move creates a terrain that helps Pokémon on the ground for 5 turns. It also prevents Pokémon from sleeping. Electric Terrain is automatically created when Max Lightning is used. Tapu Koko creates a field of electricity around it, powering up Electric-type moves. The page says that when Electric Terrain is in effect, Pokémon which are drowsy due to Yawn won't fall asleep. Please contact our advertising representatives. It is TM90 in Generation VIII. Manectric's body becomes covered in yellow electricity, and it fires a beam of electricity from its body at the opponent. Fails if the current terrain ⦠50% before. Apparently, mods can't tell the difference between a troll and a joke. A Pokémon holding an Electric Seed will consume its item to raise its Defense stat when Electric Terrain is active. Grounded Pokémon are simply those that are not raised. Please read the. Grassy Seed increases Defense when Grassy Terrain is active, while Psychic Seed and Misty Seed increase ⦠If a Pokémon is holding an Electric Seed while the field is Electric Terrain, it consumes the Electric Seed and its Defense is increased by one stage (even if it is not otherwise affected by the terrain). The user creates a field of electricity, preventing anyone affected from falling asleep and powering up Electric-type moves. It is the signature move of Zephy. This is a full list of every Pokémon move from all 8 generations of the game series. Target On Bulbapedia's Movedex On Smogon's Movedex On Eevee's Movedex 1 Description 2 Effect 3 Pokémon that learn Electric Terrain 3.1 Level Up 3.2 Breeding 3.3 By TM 4 Extra Information 4.1 During Electric Terrain 4.2 Moves affected by Electric Terrain this move has the following additional effects: Decreases the Attack, Special Attack and Speed of all poisoned targets by 1 stage each. Electric Terrain â Electricity engulfs the battlefield, affecting all Pokemon on the ground with the following: Prevents Pokemon from being afflicted by sleep or yawn. From Bulbapedia, the community-driven Pokémon encyclopedia. The user electrifies the ground for five turns, powering up Electric-type moves. If the Pokémon is on the ground, the Pokémon's Electric-type move power will be boosted 30% as of Pokémon Sword & Shield. Pokémon Wiki is a FANDOM Games Community. Pokémon with Surge Surfer get doubled Speed. This page was last edited on 17 February 2021, at 00:08. Each Terrain also has an associated Seed. Take your favorite fandoms with you and never miss a beat. Share it: Humble Bundle. It also increases the power of Electric-type moves by 50%. Prevents Pokémon on the ground from falling asleep and being afflicted by Yawn.